From the script
to a visual world
Characters, space, camera and transformations. From the first concept to the final frame.
A story in frames
Black-and-white storyboards
Action and dialogue. Shot sizes, camera angles and the rhythm of a scene.
Action · black-and-white storyboard
Dialogue · black-and-white storyboard
Colour storyboards
Lighting, atmosphere and staging options.
Scene staging
Camera angles
Action progression
A character from every angle


Volume & turntable
The complete figure: silhouette, proportions and angles.


Character variations
Costume, textures and character states.
The world of the story
Location atmosphere
A city at night: architecture, light and texture.
World architecture
Scale & space
One object.
Every angle you need.
Truck reference sheet: overall view, side profile, top view and cabin.
Vehicle technical sheet
From concept to space


Spatial depth
Foreground, character and distant atmosphere.


Low-angle shot
Movement at water level and the reveal of a location.
From a wide shot to a gaze


Orbiting the character
Different views of one character in a neutral space.


From portrait to detail
A gradual move towards the face and eyes.
A world transformed on screen


A landscape comes to life
Plants growing and a desert becoming a living world.


Character morphing
Shape, material and silhouette changing in motion.


Shifting scale
From a city street to an imagined world.
A character within the action


Character in action
Interaction with a creature, movement and the hero’s reaction.


Fight choreography
A hero, multiple opponents and changing shot sizes.
A story becomes a page
From historical epics to science fiction. Genre, illustration style and page composition shaped around the story.
Historical epic
Gathering armies and the scale of battle.
Science fiction
A discovery and an encounter between worlds.
A speculative story
A space station and regeneration.
The finishing touches


Professional colour grading
An excerpt from DaVinci Resolve: image processing, nodes and video scopes.
Editing
Rough assembly and fine cut.
Colour & picture
Colour grading, compositing and finishing.
Sound & master
Music, sound design and final quality control.